Weekly Update - 10/23/2007
This week we continued our quick march towards the alpha playtest. We now have 3 levels finalized with 3 more in the pipe. We also have 3 characters, including the main character animated and done, with 5 more in the pipe.
With those pieces in place, we put our character and a roughed in level into our engine. THat allowed us to really see what we needed in terms of interstitial artwork.
Our weapon designs are nearing completion, and we decided on a UI and a look-and-feel for the game. Also in our meeting this week, Leon was named Art Director. This is to ensure all the art is consistent where it needs to be.
This week we are working on more of the incidental art, getting our battle system into the engine, working on music for each level, a theme, and sound effects.
On a negative note, we do have one teaam member who rarely if ever shows up for meetings, doesn't email or check emails, and can't be counted on for work. This is a problem we are dealing with in house though.
Until next week,
Cody Out.
With those pieces in place, we put our character and a roughed in level into our engine. THat allowed us to really see what we needed in terms of interstitial artwork.
Our weapon designs are nearing completion, and we decided on a UI and a look-and-feel for the game. Also in our meeting this week, Leon was named Art Director. This is to ensure all the art is consistent where it needs to be.
This week we are working on more of the incidental art, getting our battle system into the engine, working on music for each level, a theme, and sound effects.
On a negative note, we do have one teaam member who rarely if ever shows up for meetings, doesn't email or check emails, and can't be counted on for work. This is a problem we are dealing with in house though.
Until next week,
Cody Out.
