Week 10 Group Work -> ALL ABOUT ME!
Well, now that I know that this space is not to say what we have been doing in our groups, but rather to say what I have been doing, here goes with the new focus on me, me, me.
I have found out that delegation is as hard a job as actually doing the things that are assigned. I was super stressed earlier this semester, then I realized that I have an entire group to do the work. At first I was loathe to break people into assigned roles, but soon realized that this is a necessity.
After realizing the sheer amount of artwork that we need to make the game look right, I decided that I could not personally manage it myself. So I appoint Leon the Art Director, and made 4 of the team members the art department. Now I can see what art needs to be done in our current build, assign it to the director, and he can distribute it to the team. I also redesigned the way our battle screens work this week.
I have been hard at work composing original music for the game as well. Having a cinematic soundscape is a definite goal for us, and as the sole sound guy and project lead, I have a lot of work.
On the sound front, I have finished the theme, and now I am working on level specific songs, and variants on the theme to signify events happening in the game world. This is all in addition to sound effects of course.
Our issue with the non-responsive team member has hopefully been resolved.
All in all though, the alpha will be ready to test this week, and it truly is all in thanks to the dedication of the entire team, and sheer luck that they haven't risen up against me yet!
Until next week,
Cody S out.
I have found out that delegation is as hard a job as actually doing the things that are assigned. I was super stressed earlier this semester, then I realized that I have an entire group to do the work. At first I was loathe to break people into assigned roles, but soon realized that this is a necessity.
After realizing the sheer amount of artwork that we need to make the game look right, I decided that I could not personally manage it myself. So I appoint Leon the Art Director, and made 4 of the team members the art department. Now I can see what art needs to be done in our current build, assign it to the director, and he can distribute it to the team. I also redesigned the way our battle screens work this week.
I have been hard at work composing original music for the game as well. Having a cinematic soundscape is a definite goal for us, and as the sole sound guy and project lead, I have a lot of work.
On the sound front, I have finished the theme, and now I am working on level specific songs, and variants on the theme to signify events happening in the game world. This is all in addition to sound effects of course.
Our issue with the non-responsive team member has hopefully been resolved.
All in all though, the alpha will be ready to test this week, and it truly is all in thanks to the dedication of the entire team, and sheer luck that they haven't risen up against me yet!
Until next week,
Cody S out.

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