Week 11 Presentation Week 4
Aquila
I was very intrigued by this game. It really did seem too emulate their final proposed version.
However, I am not entirely sure that it will come together for the final version. It is quite ambitious, and the alpha will be very interesting to see.
Legend of Chopstick Chung
I still am not sold on the concept of minigames. It seems like it would be easier, because you are not making one massive game, but rather a group of smaller games. However, this also entails starting the design process multiple times. A game that looks fun is very difficult to make fun, I hope it delivers.
Deep Field
I am still not sure about this game. It seems to be overly simple to be fun. I'm certain that they will do some very interesting things with the concept. They refined their prototype as they went along, which is a very important thing for a group to do.
Dynasty
First things first, I am concerned about educational games. They are rarely fun, and often get so bogged down in the material it is trying to communicate that it leaves the player dissatisfied. On that note though, the gameplay here looks pretty good, but it really seems that they need to do more prototyping, especially if they are introducing more elements after this prototyping round.
I was very intrigued by this game. It really did seem too emulate their final proposed version.
However, I am not entirely sure that it will come together for the final version. It is quite ambitious, and the alpha will be very interesting to see.
Legend of Chopstick Chung
I still am not sold on the concept of minigames. It seems like it would be easier, because you are not making one massive game, but rather a group of smaller games. However, this also entails starting the design process multiple times. A game that looks fun is very difficult to make fun, I hope it delivers.
Deep Field
I am still not sure about this game. It seems to be overly simple to be fun. I'm certain that they will do some very interesting things with the concept. They refined their prototype as they went along, which is a very important thing for a group to do.
Dynasty
First things first, I am concerned about educational games. They are rarely fun, and often get so bogged down in the material it is trying to communicate that it leaves the player dissatisfied. On that note though, the gameplay here looks pretty good, but it really seems that they need to do more prototyping, especially if they are introducing more elements after this prototyping round.

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