Thursday, February 07, 2008

Gah! The Trailer didn't work!

It seems that the trailer doesn't work any more!!!

here is the trailer again:




Sorry!

Wednesday, February 06, 2008

Stick Ninja Wrap-Up

Well, we had a very successful project. We ended winning the Game Design Competition, and everyone in our group got really good grades. I am immensely proud of this project, and all of our group members.

The concept behind Stick Ninja is this: Everyone doodles in their sketch book. There are countless characters and worlds on these pages. At night though, all these book are closed and put together. What happens to theses characters and worlds then? The Stick Ninja was one of these characters, and when his book was shut, he tossed from his world into a series of worlds in which he never should've existed. The only way for him to return home was to defeat the inhabitants of these worlds one by one.

You can attack any inhabitant in any order. They are peaceful and will not attack you. As you defeat each inhabitant, color will drain from the world, as you are robbing these worlds of the life in it.

The battle is a light roleplaying system. There are 2 types of weapons(Sharp and Blunt), and two types of characters(Ethereal and Physical). Each character and weapon also has a bonus between +1 and +6 attached to it. The bonus only applies if you are using an effective weapon type for the character you are attacking. (Sharp is effective against Physical Types, Blunt is effective against Ethereal.) In battle, you choose your character and your weapon the press attack. There is a random battle roll for each character (a random value between 1 and 6) and the bonuses are calculated. THe character with the higher battle total win the fight. The winner collects the character and weapon of the loser. It is in this way that you amass you inventory.

We developed this game on the XNA platform, and had it running on a big screen HDTV for our final presentation. It was extremely impressive.

Here are a couple Screens from the project. All of our art was hand drawn and scanned or drawn in Flash.

This is one our cutscene screenshots.



This is an actual screenshot of the game in motion. It is of the ninja adventuring through a level.


This is the ninja about to fight one of the Inhabitants. They are all animated as well.


Those are a few screens, but check out the trailer posted underneath. It has all the music I made for the game in it too!

Thanks for checking out our game!